No turns, everyone at once
Launch whenever your aim is ready. The moment your orb lands, your next shot is already on the way.
Try clicking the floating orbs and ghosts!
Flips 0
HachaMeccha REVERSI is a real-time Reversi battle for 2 to 4 players who all launch orbs at once. The classic rule stays the same: sandwich your rivals' orbs to flip them. The waiting is gone.
Pull back your ghost to aim, then let go to send an orb onto the board. Midair collisions, seven special orbs, gales and thunderstorms keep the board flipping until the very last second.
Launch whenever your aim is ready. The moment your orb lands, your next shot is already on the way.
Drag your ghost to aim and let go to fire. Orbs that meet in midair crash into each other.
Fire, sonic, metal, phantom thief, supercharge, bomb and paint. Your trump card unlocks once 25% of the board is filled.
Gales push your aim off course, and rainstorms send lightning onto marked cells. No two matches play the same.
Classic, Diamond, Cross and Tilted cross. With three or four players, orbs fly in from every side.
Four CPU levels from Easy to Meccha Hard. Online play includes 2 vs 2 team matches.
Every five regular flips earn one charge, up to three. With a charge available and no special equipped, hold your aim for 1.5 seconds and release. In addition to normal flips, each enemy orb directly up, down, left, or right has a 50% chance to flip.
Pick one before the match as your trump card. Click an orb to launch it.
Never loses a midair collision. It burns away the opposing orb and keeps flying.
Flies three times faster than a regular orb, reaching the cell before anyone else.
Leaves a metal orb with 2 durability on its cell that blocks flip lines.
Clash in midair to steal your opponent's special orb for yourself.
Each enemy orb directly up, down, left or right of the landing cell has a 75% chance to flip as well.
Each orb in the eight surrounding cells has a 75% chance to be blown away. Corner orbs are safe.
Paints one enemy orb outside the corners in your color.
A mini Reversi made for this site. Pull back the white ghost at the bottom to aim, then let go to launch your orb. Your opponent is the black ghost at the top.
Mini rules: players alternate moves. The supercharge orb unlocks once 25% of the board is filled and can be used once per game.
In the real game there are no turns, so you can launch whenever you like.
Logos, key art, screenshots and gameplay footage are ready to download in our press kit.