Launch, flip, and join the chaos!

In development for PC (Windows)

Try clicking the floating orbs and ghosts!

No turns?!Real-time Reversi

HachaMeccha REVERSI is a real-time Reversi battle for 2 to 4 players who all launch orbs at once. The classic rule stays the same: sandwich your rivals' orbs to flip them. The waiting is gone.

Pull back your ghost to aim, then let go to send an orb onto the board. Midair collisions, seven special orbs, gales and thunderstorms keep the board flipping until the very last second.

What makes it chaotic

No turns, everyone at once

Launch whenever your aim is ready. The moment your orb lands, your next shot is already on the way.

Pull, release, launch

Drag your ghost to aim and let go to fire. Orbs that meet in midair crash into each other.

Seven special orbs

Fire, sonic, metal, phantom thief, supercharge, bomb and paint. Your trump card unlocks once 25% of the board is filled.

Weather changes the fight

Gales push your aim off course, and rainstorms send lightning onto marked cells. No two matches play the same.

2 to 4 players, four boards

Classic, Diamond, Cross and Tilted cross. With three or four players, orbs fly in from every side.

CPU and online battles

Four CPU levels from Easy to Meccha Hard. Online play includes 2 vs 2 team matches.

Charge shot

Charge Shot

Every five regular flips earn one charge, up to three. With a charge available and no special equipped, hold your aim for 1.5 seconds and release. In addition to normal flips, each enemy orb directly up, down, left, or right has a 50% chance to flip.

Hold to charge Hold for 1.5 seconds, then let go to fire a charge shot.

Seven special orbs

Pick one before the match as your trump card. Click an orb to launch it.

  • Fireball

    Never loses a midair collision. It burns away the opposing orb and keeps flying.

  • Sonic orb

    Flies three times faster than a regular orb, reaching the cell before anyone else.

  • Metal orb

    Leaves a metal orb with 2 durability on its cell that blocks flip lines.

  • Phantom thief orb

    Clash in midair to steal your opponent's special orb for yourself.

  • Supercharge orb

    Each enemy orb directly up, down, left or right of the landing cell has a 75% chance to flip as well.

  • Bomb orb

    Each orb in the eight surrounding cells has a 75% chance to be blown away. Corner orbs are safe.

  • Paint orb

    Paints one enemy orb outside the corners in your color.

Have a quick game

A mini Reversi made for this site. Pull back the white ghost at the bottom to aim, then let go to launch your orb. Your opponent is the black ghost at the top.

Black ghost2
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Mini rules: players alternate moves. The supercharge orb unlocks once 25% of the board is filled and can be used once per game.
In the real game there are no turns, so you can launch whenever you like.

For press and creators

Logos, key art, screenshots and gameplay footage are ready to download in our press kit.

Open the press kit